usedevice

Use cases

What agents do with devices. Each page says which environment fits and what to reserve.

Run release checks on a real iPhone with an AI agent

Before each release, an agent runs your critical flows (sign-up, checkout, payment) on a real phone instead of a person doing it by hand.

Reproduce bugs that only happen on Samsung Galaxy phones

Bug reports that only come from one device family (One UI, a specific OEM keyboard, aggressive battery management) can't be reproduced on an emulator.

Test push notifications and biometric login on a real Pixel

Push delivery, Face/fingerprint prompts and secure-element behaviour differ on real hardware. Fintech and health apps need them checked on the device, not a mock.

Audit an iOS app with VoiceOver on a real iPhone

Screen-reader behaviour depends on the real accessibility tree and on iOS itself. Audits on real devices catch unlabeled controls, broken focus order and unreadable dynamic content.

Check localization with screenshots on real devices

Translated strings overflow, truncate and misalign on real screen sizes and fonts. Store screenshots have to come from real-looking devices.

Reproduce onboarding drop-off on slow networks

Funnels that look fine on office Wi-Fi fall apart on 3G and lossy connections. You see it in analytics, not in the emulator.

Give your agent a real phone to operate apps that have no API

Agent products that order food, book rides or manage accounts have to use the app like a person, because there is no API and emulators are detected.

Frame-rate and thermal checks on mid-range Android phones

Games ship to phones that are nothing like a flagship. Frame pacing, thermal throttling and memory pressure need real mid-range hardware.

Develop and test your own mobile agent on simulators and emulators

Teams building mobile agents need thousands of cheap, disposable device sessions to iterate on prompts and tools before touching real hardware.